Hidden-information strategy · Capture all enemy pieces to win
All 18 pieces per side start face-down on a 6×6 board. On your turn, either flip a covered piece to reveal it, or move an uncovered piece one step (orthogonal).
Piece hierarchy (higher captures lower):
| 🐉 | Dragon | ×1 |
| 🤖 | Robot | ×1 |
| 🧙♂️ | Wizard | ×2 |
| 🐶 | Dog | ×4 |
| 😸 | Cat | ×4 |
| 🐭 | Mouse | ×6 |
Special rules: 🐭 Mouse captures 🐉 Dragon — but Dragon beats everything else.
Abilities (can be toggled on/off in setup):
| 🐉 | Dragon — Push: Push an adjacent enemy one square away (space behind must be clear). |
| 🐉 | Dragon — Enflame: Go up in flames. Burning Dragon is immune to Mice and can kill them — but loses 1 power every time it moves, cycling down through the piece hierarchy until it burns out. |
| 🐭 | Mouse — Hop: Jump over any adjacent piece to the empty square beyond it. |
| 🧙♂️ | Wizard — Transform: Permanently become 4 Mice — line (Wizard stays + 3 extend in a direction) or explosion (Wizard vanishes, 4 Mice surround it). |
| 🤖 | Robot Wants Kitty: If a Robot sees a friendly Kitty in danger from another piece, it can race to help — capturing any enemy along a clear orthogonal line if a friendly (non-burning) Cat is adjacent to the target. The Robot moves to the target's square. A burning Robot cannot snipe. |
| 🔥 | Pyromania: Any burning piece can spread fire to an adjacent uncovered enemy, setting it ablaze. Costs the spreader 1 power level — all the way to burnout. |
When a piece with an ability is selected, action buttons appear in the skill tray below the board.
Eliminate all opponent pieces to win.
Choose which special abilities are available in this game.